Aaaaand… here is some strange texture style I’m testing out. It’s supposed to look cel-shaded, but with pixels instead? I will probably throw some toon shader outlines on top of the final texture map. I’m having trouble visualizing how exactly I want this to look. Pixel art requires a fair bit of patience. Her temporary eyes are some crystal orbs from A Link to the Past, ha ha.
For our final semester, we have two giant assignments and this is one of them. She’s the 3D version of this character design I did for another class. She’s turning out a bit older-looking than I intended.
I’m so excited to texture her that I’m using every ounce of strength to restrain myself from typing in caps lock.
This is my most recent 3D thingy!
Here is the concept sketch we did in character design class. I panicked at the last minute and scrapped my original idea, which… involved a Medusa head and humongous haute couture dress. I can dream, can’t I?
Outlining it in Photoshop made it pretty lifeless in the end…
Then it was modelled in Zbrush (mostly; the wings were 3DS Max), textured, and
thrown into infinite darkness rendered in Maya. Click the image for the gigantic version.
Let the exorbitant amount of purple burn your retinas.