Some new stuff just because

I started a new character model, based on this little person I made a long time ago. unnamed_diva_by_pictomage-d5xrvnj

Here’s her ZBrush model with a big clump for hair…PG_zbrush3PG_zbrush2

And the low poly model with an AO bake and temporary… planes for hair…PG_lowpoly1

Aaaaand… here is some strange texture style I’m testing out. It’s supposed to look cel-shaded, but with pixels instead? I will probably throw some toon shader outlines on top of the final texture map. I’m having trouble visualizing how exactly I want this to look. Pixel art requires a fair bit of patience. Her temporary eyes are some crystal orbs from A Link to the Past, ha ha.



Final Character – Work in Progress!

For our final semester, we have two giant assignments and this is one of them. She’s the 3D version of this character design I did for another class. She’s turning out a bit older-looking than I intended.

android girl wip 1

android girl wip 2

I’m so excited to texture her that I’m using every ounce of strength to restrain myself from typing in caps lock.

Witchy Cart

Modelled in 3DS Max.

This was an assignment we started in 3DS Max, and for reasons I can’t remember we put aside the texturing component and moved onto something else. Things go wrong and it feels like a huge deal at the time, but months later you don’t even remember what the problem was. Either that or I’m just really… spacey.


It’s a witch’s cart! Filled with so many bottles and lanterns that my computer started to lag and cry. I find the idea of witches interesting because they are/can be connected to a patriarchal legacy of systematically taking power from women who hold certain kinds of knowledge. Of course, the props in this cart are more Halloween than anything, but… yeah. Was that too much?