Semester 3 group assignment! A semi-realistic version of Arnold’s bedroom from the aptly named cartoon… ‘Hey Arnold’.
I modelled and textured:
– the roof
– the wacky purple shelf
– bed and pillow
– wall shelf above bed
– books and CDs
– computer desk and red chair with wheels
– ancient computer monitor
My dinosaur also makes a cameo.
Less dramatic lighting.
Here’s a screenshot from the cartoon, lifted off someone’s tumblr.
I started a new character model, based on this little person I made a long time ago.
Here’s her ZBrush model with a big clump for hair…
And the low poly model with an AO bake and temporary… planes for hair…
Aaaaand… here is some strange texture style I’m testing out. It’s supposed to look cel-shaded, but with pixels instead? I will probably throw some toon shader outlines on top of the final texture map. I’m having trouble visualizing how exactly I want this to look. Pixel art requires a fair bit of patience. Her temporary eyes are some crystal orbs from A Link to the Past, ha ha.
After 25,000 years. Well no, we actually finished our character models at the end of October. Posing her was fairly difficult, since we didn’t cover rigging, but… I tried.
I also attempted to give her a scary android eye.
Right now it only has the base textures, but soon there will be moss and holes and all kinds of dirty goodness.
This is my most recent 3D thingy!
Here is the concept sketch we did in character design class. I panicked at the last minute and scrapped my original idea, which… involved a Medusa head and humongous haute couture dress. I can dream, can’t I?
Outlining it in Photoshop made it pretty lifeless in the end…
Then it was modelled in Zbrush (mostly; the wings were 3DS Max), textured, and
thrown into infinite darkness rendered in Maya. Click the image for the gigantic version.
Let the exorbitant amount of purple burn your retinas.
Modelled in 3DS Max.
This was an assignment we started in 3DS Max, and for reasons I can’t remember we put aside the texturing component and moved onto something else. Things go wrong and it feels like a huge deal at the time, but months later you don’t even remember what the problem was. Either that or I’m just really… spacey.
It’s a witch’s cart! Filled with so many bottles and lanterns that my computer started to lag and cry. I find the idea of witches interesting because they are/can be connected to a patriarchal legacy of systematically taking power from women who hold certain kinds of knowledge. Of course, the props in this cart are more Halloween than anything, but… yeah. Was that too much?
Yay for my violently pink arcade machine! We modelled this in our first semester and then textured it in second… I believe. I chose Streets of Rage as my theme, threw my favourite character (Blaze) all over it and then added a few weapons and some girly bits, i.e., the makeup, purse and leopard shoes. I think a couple of people didn’t ‘get’ the shoes… but have you seen some of the enemies in this game?
Also, I was heavily inspired by this art installation by Faile and Bast. I have a bit more tweaking to do before this arcade machine is demo reel-worthy.
[Unnaturally stiff handles point the way to outer space]