Supermodelsaurus

Modelled in Zbrush, and low poly model rendered in Maya.

She was born in a lab Jurassic park-style, and her brain was grown with… the stem cells of a fabulous human. No, I don’t know the science behind stem cells also I just had a beer.

Supermodelsaurus Front View

The drawings done for character design class!

Supermodelsaurus Side View

The Zbrush model! Such beauty.

LieslACreatureFaceWMLieslA_CreatureFrontWM

She is the dancing queen, young and sweet, only 17… million.*

LieslACreatureLeftWM

And textured! The topology gets a little scary around her flowers, but overall she looks pretty good. I think this model turned out so well because I didn’t set any sky-high expectations for myself when starting it. It’s difficult to be super hard on yourself when doing something you’ve never tried before.

Liesl_creaturerender1Liesl_creaturerender3

*this is actually too young, according to wikipedia

Witchy Cart

Modelled in 3DS Max.

This was an assignment we started in 3DS Max, and for reasons I can’t remember we put aside the texturing component and moved onto something else. Things go wrong and it feels like a huge deal at the time, but months later you don’t even remember what the problem was. Either that or I’m just really… spacey.

MERCHANT AO1

It’s a witch’s cart! Filled with so many bottles and lanterns that my computer started to lag and cry. I find the idea of witches interesting because they are/can be connected to a patriarchal legacy of systematically taking power from women who hold certain kinds of knowledge. Of course, the props in this cart are more Halloween than anything, but… yeah. Was that too much?

MERCHANTBACK AO1

Life Drawing: GUNDAM

For our life drawing class in semester 2, one of the weekly assignments was to draw an action figure or toy. I bought this Gundam model with the intention of studying it… so I said “why not?!”

It might look difficult*, but put this on repeat and YOU CAN ACHIEVE ANYTHING

gundam_age_2_normal_model_1_by_pictomage-d5zm4k5 gundam_age_2_normal_model_2_by_pictomage-d5zm6bl

Oh, I suppose now is an appropriate time to scream about how I saw Pacific Rim for the SECOND time last night. It was worth it. The Jaeger models look painfully complex. And beautiful. My tears. All over the 3D glasses.

Raleigh had way too many lines, though.

*if you’re at my skill level ;-;

What was supposed to be realism

An assignment for character design class. The only criteria we were given was ‘realistic’, with little to no fantasy elements. Me being me, I still had to make her hair blue and have her be an android. I have to sneak fantasy in there somewhere. I came up with her entire backstory one night and decided this assignment was a good chance to put her on paper…

I guess ‘realistic’ referred more to how it was supposed to be drawn, in which case I have a long way to go. ;-; I’m also not sure how much self-deprecation is allowed on an allegedly ‘professional’ blog.

liesl_realistic character_FINAL

I REALLY like how her side view turned out.

Arcade Machine

Yay for my violently pink arcade machine! We modelled this in our first semester and then textured it in second… I believe. I chose Streets of Rage as my theme, threw my favourite character (Blaze) all over it and then added a few weapons and some girly bits, i.e., the makeup, purse and leopard shoes. I think a couple of people didn’t ‘get’ the shoes… but have you seen some of the enemies in this game?

Yeah.

Also, I was heavily inspired by this art installation by Faile and Bast. I have a bit more tweaking to do before this arcade machine is demo reel-worthy.

ArcadeModelRender1

ArcadeModelRender5

ArcadeModelRender6

ArcadeModelRender3

ArcadeModelRender2

ArcadeModelRender4

[Unnaturally stiff handles point the way to outer space]