Semester 3 group assignment! A semi-realistic version of Arnold’s bedroom from the aptly named cartoon… ‘Hey Arnold’.
I modelled and textured:
– the roof
– the wacky purple shelf
– bed and pillow
– wall shelf above bed
– books and CDs
– computer desk and red chair with wheels
– ancient computer monitor
My dinosaur also makes a cameo.
Less dramatic lighting.
Here’s a screenshot from the cartoon, lifted off someone’s tumblr.
I started a new character model, based on this little person I made a long time ago.
Here’s her ZBrush model with a big clump for hair…
And the low poly model with an AO bake and temporary… planes for hair…
Aaaaand… here is some strange texture style I’m testing out. It’s supposed to look cel-shaded, but with pixels instead? I will probably throw some toon shader outlines on top of the final texture map. I’m having trouble visualizing how exactly I want this to look. Pixel art requires a fair bit of patience. Her temporary eyes are some crystal orbs from A Link to the Past, ha ha.
After 25,000 years. Well no, we actually finished our character models at the end of October. Posing her was fairly difficult, since we didn’t cover rigging, but… I tried.
I also attempted to give her a scary android eye.
Right now it only has the base textures, but soon there will be moss and holes and all kinds of dirty goodness.
From semester 2!
This was done in watercolour pencils, but the paper is super thin so I’m afraid to wet it.
For our final semester, we have two giant assignments and this is one of them. She’s the 3D version of this character design I did for another class. She’s turning out a bit older-looking than I intended.
I’m so excited to texture her that I’m using every ounce of strength to restrain myself from typing in caps lock.
This is my most recent 3D thingy!
Here is the concept sketch we did in character design class. I panicked at the last minute and scrapped my original idea, which… involved a Medusa head and humongous haute couture dress. I can dream, can’t I?
Outlining it in Photoshop made it pretty lifeless in the end…
Then it was modelled in Zbrush (mostly; the wings were 3DS Max), textured, and
thrown into infinite darkness rendered in Maya. Click the image for the gigantic version.
Let the exorbitant amount of purple burn your retinas.